The issues I believe New World faces in reaching its full PvP potential

I’ve been a dedicated PvPer for over 25 years, and it’s the primary reason I’m drawn to MMORPGs. While I may not be as active as I once was, I still strive to be competitive when I play, often achieving that by mastering market dynamics. However, that’s a different story.

The purpose of this post is to highlight the issues I believe New World faces in reaching its full PvP potential, based on my own perspective. I’m open to debate and differing viewpoints, so feel free to share your thoughts if you disagree.

1, Balancing takes an extended time to finalize, and the development team’s communication is lacking.

While it’s common and welcome to change gear with each expansion, the uncertainty about what gear to pursue for endgame PvP in each expansion is somewhat demotivating. Amazon Game Studios (AGS) is known for its strict and delayed balancing measures, which leaves us all aware of the game’s broken aspects. To stay competitive, you often have to use variations of these unaddressed issues. Now, we’re a month into the expansion, and these problems remain unresolved. There’s no need to mention them specifically; we all know what they are.

2, 3v3 Arenas are less enjoyable for solo players in most cases.

If you queue solo for Arenas, you’ll likely face duo or trio teams following the meta, often including a healer. On my server, there are players with win-loss ratios of 20-100 in Arenas, clearly team queueing. Late at night, an FS/BB duo with a skilled healer can leave you hoping to be the third team member for a win, or you may have no chance at all. Arena matchmaking that separates solo players from duo/trio teams should be implemented quickly, as it’s the primary mode for players seeking fast and quality PvP (in my opinion, OPR doesn’t suffice).

3, Miscommunication from the development team.

In MMORPGs, a significant portion of your time is spent creating your gear, involving buying and selling, gathering, crafting, and more. There have been multiple instances where a developer or moderator mentioned something that significantly impacted the in-game market. For example, announcements like “huge balancing is coming” last year or “gear reset is coming” months before an expansion often caught players off guard. To address these issues, we should know that gear resets occur every x months (with the release of expansions), and balancing changes are coming within x weeks after an expansion, with smaller adjustments following. This clarity would enable better planning.

To sum up, while there has been significant improvement, open-world PvP is much better now. However, as a solo player with a win ratio exceeding 1, I can appreciate how others, especially newer players, may feel demotivated and opt to quit when it comes to queuing for Arena. You need to improve your gear with New World gold, read a lot of strategies, contact your PVP skills and one day, you will succeed.