Tag Archives: PvE Rogue

Proposing a PvE Rogue-Like Mode for Dark and Darker’s Steam Release

As Dark and Darker anticipates its release on Steam, the potential influx of new players brings forth a critical consideration—how to address the learning curve and foster a more inclusive player experience. With the current player base primarily engaged in the intense PvP dynamics, a proposal emerges: the incorporation of a PvE rogue-like mode, drawing inspiration from successful titles like Lethal Company of Roguelikes.

The Proposal: Unlocking New Dimensions

The essence of the proposal lies in introducing a PvE mode that mirrors the structure seen in Lethal Company—a mode where players embark on quests, aiming to achieve specific milestones across 5 to 8 runs. Each run introduces a new character upon defeat, and the dungeon’s complexity amplifies with each passing day. Collaborative gameplay becomes a focal point, with the challenges growing more formidable, but the rewards commensurately improving.

Pros:

1, Diversifying the Player Base:
By incorporating a PvE-focused mode, Dark and Darker expands its appeal beyond the core PvP audience. Games like Lethal Company have demonstrated the allure of “days survived” challenges, catering to players who prefer grinding through PvE experiences. The existing player base may maintain its focus on the competitive aspect, but the potential to attract a new demographic intrigued by cooperative dungeon adventures could prove to be a valuable asset.

2, Facilitating Skill Development:
The proposed mode doubles as a practice arena, offering a space for players to hone their skills in navigating challenging PvE scenarios, confronting bosses, experimenting with builds, and even attempting speedruns. This practice mode serves as a bridge for newcomers, allowing them to familiarize themselves with the game’s intricacies before venturing into the primary PvPvE mode.

Cons:

1, Resource Allocation:
A primary consideration is the allocation of development resources. Introducing an entirely new game mode demands time, effort, and financial investment. Ironmace’s willingness to adapt and evolve, as seen with the acceptance of solo modes and matchmaking, suggests a potential openness to further developments, but it remains a consideration.

2, Impact on Initial PvPvE Experience:
The introduction of a PvE-focused mode might alter the initial player experience, especially for those who are drawn to Dark and Darker primarily for its PvPvE dynamics. Striking a balance that doesn’t compromise the core essence of the game while broadening its appeal becomes a challenge.

Discussion: Inviting Perspectives

While the proposal offers an avenue for expanding the game’s reach and enhancing the new player experience, it is essential to consider the opinions and insights of the Dark and Darker community. How might this PvE rogue-like mode impact the existing player base? Are there additional considerations or potential challenges that need addressing? The discussion surrounding the proposal is pivotal in shaping the future trajectory of Dark and Darker, ensuring that any additions align with the community’s expectations and the game’s overarching vision.

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