Tag Archives: Dungeons & Dragons

Adding more spells is imperative

Anyone who fails to see the need for a Wizard buff likely doesn’t engage with the class. Alterations to Meditation, Spell Memory, or even introducing new spells are essential changes required for the class’s enhancement (adding more spells is imperative, as relying on the same five is a substantial drawback).

Upon reviewing the discourse below, a minor adjustment to Meditation—allowing for continued activity without needing to sit on the ground for a third of the match—appears to strike the right balance. Additionally, as I initially suggested, the Wizard is direly in need of a broader array of distinctive spells that genuinely embody the essence of spellcasting.

One particular concern I have is their seeming orientation towards being mere variations of damage dealers. However, should the developers indeed fulfill their promise of introducing all the Dungeons & Dragons classes, it would be more suitable for the sorcerer to focus on substantial elemental damage. Meanwhile, the Wizard should adopt a role that revolves around wielding an expansive spectrum of spells. It’s time to see them flourish as controllers and combo casters. Here are my concepts for spells that could enrich variety and align with the class’s thematic identity:

  • A fog cloud spell (akin to the rogue’s smoke bomb).
  • A grease slick spell capable of slowing movement and igniting for damage when exposed to fire sources like zap or torches.
  • A jump spell that amplifies jump height.
  • An arcane or wizard lock spell that unlocks locked chests and temporarily seals targeted doors with magic.
  • A swift-casting gust of wind push spell causing no harm but effectively repelling enemies and projectiles.
  • A water conjuring spell capable of extinguishing fires, heightening vulnerability to frost and electricity, and forming a puddle that can be electrified to harm occupants or frozen to create a decelerating zone for those crossing it.
  • Additional weapon enchantment spells like ones that imbue frost and electric damage.

Even the inclusion of a few of these proposals would considerably elevate the Wizard, imparting the sensation of a spellcaster possessing a versatile array of tactics for any circumstance, rather than relegating them to a meager fireball bot status. Makes the game more balanced and interesting! Also, Dark and Darker gold‘s final reward needs to be tweaked to give the player more thrills.

Sharing a funny Dark and darker quora’s question here, thank you for reading.