Category Archives: New World

New World: How To Get All 8 New Artifacts In Eternal Frost Season?

In this guide, I’m going to be looking at all the new artifacts that came out with the New World Eternal Frost season and show you how to get them.

With the Eternal Frost season, we got an additional 8 artifacts added into New World onto the previous 29. This means we’ll inevitably need some weapon upgrades, so be prepared with plenty of New World Coins!

New Ways To Get Old Artifacts

Also, as a quick note from the previous set of artifacts, all of the artifacts that could be obtained from the PVP track have had their minimum PVP track level lowered to level 20. 

So, if you’re previously required to be minimum PVP track level 50 to get a certain artifact to drop, that’s no longer the case, which is an awesome change.

Also, the two artifacts that were on the Season Pass have had new ways of them being obtained added now that Season 3 is over.

For the earrings Endless Thirst, they now drop from the final boss of the Savage Divide, Mahantaram. You do need to have the Expedition mutated, though, for them to drop. 

And for the Light Footwear, Tumbler Feetwraps, they now drop from Outpost Rush reward caches, but they can only be gotten in the levels 60 to 65 chests. They also tweaked a few of the previous artifacts to make them more viable and increased odds for everyone getting their artifact drops.

But with that all out of the way, let’s look at the new artifacts. 

Winged Leather Shoes

First up, we got the 2 new artifacts obtainable on the new Season 4 Season Pass. We have the Medium Footwear, Winged Leather Shoes, which can be obtained by reaching level 20 in the free version of the Season 4 Season Pass. 

Quickdraw Gloves

And then, we have the Light Gloves, Quickdraw Gloves, which can be obtained by reaching level 100 in the free version of the Season 4 Season Pass.

Next up, we’ll look at the artifacts earnable to the PVP rewards track. 

The Unmoved

First up, we got the Heavy Footwear, The Unmoved. 

These can appear on Checkpoint 3 of the PVP rewards track as long as your PVP track level is 20 or above. You also need a player level of 61 or higher. 

This artifact will cost you 50,000 Azoth Salt. 

Vengeance

And then we have the Life Staff, Vengeance. 

The Life Staff can appear on Checkpoint 3 with a PVP reward track as long as you have a PVP track level of 20 or higher. You also need a player level of 61 or higher. 

This artifact will cost you 50,000 Azoth Salt as well.

Then, we got the last 4 artifacts that can all be gotten in various ways. 

Deep Freeze

First, we got the Ice Gauntlets, Deep Freeze. 

These drop from the Ice Troll Boss within the Glacial Tarn Expedition. You need to have this Expedition mutated for it to drop. 

Koya’s Knee Guards

Next up, we got the Light Legs, Koya’s Knee Guards. 

These can be gotten within Outpost Rush reward caches, but only the levels 61 to 65 versions of these chests.

Boltcaster

Then, we have the Bow, Boltcaster. 

This bow drops from the open-world boss Annoyed Aguascia over in the Elysian Wilds. 

If you’re struggling to find this boss, you need to defeat Pugnacious Purutu first for him to spawn. But he’ll also spawn with 2 other powerful gorillas, so be careful. 

Defeating Purutu to get him to spawn also gives you a chance at earning the Void Gauntlet Artifact Lifetaker, but I highly recommend doing this grind in a group, as it can be very difficult.

Gladiator

And finally, we have the Round, Shield Gladiator. 

This shield drops from the Tribunal Ice Mammoths over in the Legion Wilds. There are currently 6 spawns of these in the game and they’re all very close to one another, so this will be a relatively easy grind to get done.

Mastermind & Ocean’s Peace

If you’re looking for or wondering about the jewelry artifacts – Mastermind & Oceans Peace, they’re not coming this season and instead will come in Season 5, so they will be in the next artifact guide.

But that covers all the new artifacts that dropped in Season 6. Which ones do you plan to grind for, and which is your favorite new one?

The issues I believe New World faces in reaching its full PvP potential

I’ve been a dedicated PvPer for over 25 years, and it’s the primary reason I’m drawn to MMORPGs. While I may not be as active as I once was, I still strive to be competitive when I play, often achieving that by mastering market dynamics. However, that’s a different story.

The purpose of this post is to highlight the issues I believe New World faces in reaching its full PvP potential, based on my own perspective. I’m open to debate and differing viewpoints, so feel free to share your thoughts if you disagree.

1, Balancing takes an extended time to finalize, and the development team’s communication is lacking.

While it’s common and welcome to change gear with each expansion, the uncertainty about what gear to pursue for endgame PvP in each expansion is somewhat demotivating. Amazon Game Studios (AGS) is known for its strict and delayed balancing measures, which leaves us all aware of the game’s broken aspects. To stay competitive, you often have to use variations of these unaddressed issues. Now, we’re a month into the expansion, and these problems remain unresolved. There’s no need to mention them specifically; we all know what they are.

2, 3v3 Arenas are less enjoyable for solo players in most cases.

If you queue solo for Arenas, you’ll likely face duo or trio teams following the meta, often including a healer. On my server, there are players with win-loss ratios of 20-100 in Arenas, clearly team queueing. Late at night, an FS/BB duo with a skilled healer can leave you hoping to be the third team member for a win, or you may have no chance at all. Arena matchmaking that separates solo players from duo/trio teams should be implemented quickly, as it’s the primary mode for players seeking fast and quality PvP (in my opinion, OPR doesn’t suffice).

3, Miscommunication from the development team.

In MMORPGs, a significant portion of your time is spent creating your gear, involving buying and selling, gathering, crafting, and more. There have been multiple instances where a developer or moderator mentioned something that significantly impacted the in-game market. For example, announcements like “huge balancing is coming” last year or “gear reset is coming” months before an expansion often caught players off guard. To address these issues, we should know that gear resets occur every x months (with the release of expansions), and balancing changes are coming within x weeks after an expansion, with smaller adjustments following. This clarity would enable better planning.

To sum up, while there has been significant improvement, open-world PvP is much better now. However, as a solo player with a win ratio exceeding 1, I can appreciate how others, especially newer players, may feel demotivated and opt to quit when it comes to queuing for Arena. You need to improve your gear with New World gold, read a lot of strategies, contact your PVP skills and one day, you will succeed.